Progetti in corso

Abilities

Abilities - Application Bus for Interoperability in Enlarged Europe SMEs. L’obiettivo della ricerca del progetto ABILITIES e’ di studiare, progettare e sviluppare una architettura federata che implementi messaggi UBL intelligenti e dei servizi di interoperabilita’ intorno allo scambio di messaggi UBL, in modo da supportare il commercio elettronico in piccole e medie imprese, in particolare nei contesti e settori meno avanzati e nell’Europa dell’Est.

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ASINFO

Architetture di sistema e Servizi Integrati per l’INFOmobilità, a supporto della mobilità delle persone e delle merci, e della gestione dei connessi servizi di trasporto e di logistica.
Il progetto mira primariamente all’evoluzione architetturale dei sistemi e dei servizi di infomobilita', affinche' essi possano rispondere sistematicamente ai requisiti di continuità e adattabilita' nel corso del processo di mobilità della persona o dell’oggetto (merce), secondo le mutevoli esigenze di personalizzazione che tale processo comporta e, conseguentemente a requisiti di interoperabilita', integrabilita', flessibilita' e scalabilita'.
Obiettivi: definizione di modelli e sviluppo di architetture di sistema per la realizzazione di servizi di infomobilità di persone e merci che siano interoperabili, flessibili, adattabili al contesto operativo ed informativo, usabili e capaci di operare proattivamente, anticipando i bisogni degli utenti senza determinare effetti negativi sulle attività condotte.
Partner: Consorzio Nazionale Interuniversitario per le Telecomunicazioni (CNIT), Università di Modena e Reggio Emilia, ELSAG, OTE, TXT, La Traccia, AME.

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Be in Grid

Grid technology is in a critical transition as it moves from research and academic use to wider adoption by business and enterprise. The mission of BEinGRID is to establish effective routes to foster the adoption of Grid technologies across the EU and to stimulate research into innovative business models using Grid technologies.

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Chemomentum

The Chemomentum project will provide Grid-based solutions for workflow-centric, complex applications, such as risk assessment, toxicity prediction and drug design. It will focus on tools for dealing with data and knowledge in an efficient and reliable manner. The Chemomentum software will enable users to assess the knowledge stored in the system in terms of applicability, range of validity and reliability, and will make it easy to use this knowledge for predictive and decision-making purposes.

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COIN

COIN – Collaboration and Interoperability in Networked Enterprises
“By 2020 enterprise collaboration and interoperability services will become an invisible, pervasive and self-adaptive knowledge and business utility at disposal of the European networked enterprises from any industrial sector and domain in order to rapidly set-up, efficiently manage and effectively operate different forms of business collaborations, from the most traditional supply chains to the most advanced and dynamic business ecosystems.”
The mission of the COIN IP is to study, design, develop and prototype an open, self-adaptive, generic ICT integrated solution to support the above 2020 vision, starting from notable existing research results in the field of Enterprise Interoperability (and made available by the whole Enterprise Interoperability DG INFSO D4 Cluster and specifically by the projects ATHENA, INTEROP, ABILITIES, SATINE, TRUSTCOM) and Enterprise Collaboration (and made available by the projects ECOLEAD, DBE, E4 and ECOSPACE). In particular, a COIN business-pervasive open-source service platform will be able to expose, integrate, compose and mash-up in a secure and adaptive way existing and innovative to-be-developed Enterprise Interoperability and Enterprise Collaboration services, by applying intelligent maturity models, business rules and self-adaptive decision-support guidelines to guarantee the best combination of the needed services in dependence of the business context, as industrial sector and domain, size of the companies involved, openness and dynamics of collaboration. This way, the Information Technology vision of Software as a Service (SaaS) will find its implementation in the field of interoperability among collaborative enterprises, supporting the various collaborative business forms, from supply chains to business ecosystems, and becoming for them like a utility, a commodity, the so-called Interoperability Service Utility (ISU). The COIN project will finally develop an original business model based on the SaaS-U (Software as a Service-Utility) paradigm where the open-source COIN service platform will be able to integrate both free-of-charge and chargeable, open and proprietary services depending on the case and business policies.

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E4

Il progetto E4 ( Extended Enterprise Management in Enlarged Europe) ha come scopo principale quello di supportare le aziende dell'Est Europeo nel prendere parte attiva e nel partecipare ad iniziative di collaborazione con le aziende dell'Ovest Europeo già affermate da tempo e con i centri di innovazione per la produzione di prodotti in diversi settori dell'industria manifatturiera. E4 fornirà supporto per migliorare la qualità dei prodotti e ridurre i tempi di consegna usando un approccio innovativo. E4 progetta di implementare una piattaforma efficace, integrata, facile da usare e a basso costo che supporti servizi di gestione e controllo dei progetti, dei prodotti e della conoscenza.

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ECOLEAD

"In ten years from now most enterprises will be part of some sustainable collaborative networks that will act as breeding environments for the formation of dynamic virtual organizations in response to fast changing market conditions."

Collaborative networks of organizations provide a basis for competitiveness, world-excellence, and agility in turbulent market conditions. They can support SMEs to identify and exploit new business potential, boost innovation, and increase their knowledge. Networking of SMEs with large-scale enterprises also contributes to the success of the big companies in the global market. Reinforcing the effectiveness of collaborative networks, mostly based on SMEs, and creating the necessary conditions for making them an endogenous reality in the European industrial landscape, are key survival factors.

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Ecospace

ECOSPACE pursues the vision that by 2012 every Professional in Europe is empowered for seamless, dynamic and creative collaboration across teams, organisations and communities through a personalised collaborative working environment. ECOSPACE contributes to this vision through 4 main objectives: the definition of innovative work paradigms through the analysis of eProfessionals, the design and development of an open standards, service-oriented architecture for complementary and alike systems, a collaboration upperware and services to enable seamless and instant collaboration among knowledge workers in group forming networks, beyond organisational boundaries, the creation of new tools that simplify the complexity of collaboration in dynamic work environments and which enable users for creative and knowledge intensive tasks.

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GEMOM

The core scientific focus of GEMOM is the significant and measurable increase in end-to-end intelligence, security and resilience of complex, distributed information systems.
The primary objective of GEMOM is to research, develop and deploy a prototype of a messaging platform that is evolutionary, self-organising, self healing, scalable and secure.
GEMOM will be resilient and able to utilise redundant modules (hot-swap or switchover) instantly without information loss. These resilience features will allow specialist, independent system actors, viz. watch-dogs, security and situation monitors, routers, and other optimisers, to remove or replace compromised nodes from the broader network instantly without compromising higher level functionality..

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HERMES

HERMES fornisce un approccio integrato al tema del cognitive care, coprendo il dominio del supporto&esercitazione per problemi cognitivi. Ciò viene raggiunto grazie ad una integrata ed avanzata tecnologia assistenziale che stimola le capacità funzionali della persona anziana al fine di ridurre il declino legato all’età avanzata, alle capacità cognitive in riduzione, assistendo l’utente dove necessario.
Basandosi su ragionamenti ed elaborazione intelligente di contenuti audio e video il progetto risulta essere una combinazione di componenti mobili e fisse che si complimentano l’un l’altra al fine di raggiungere gli obiettivi prefissati.
HERMES affronta i seguenti aspetti associati al supporto cognitivo:

  • Attività avanzata atta a stimolare i ricordi e la memoria legati ad abitudini ed azioni quotidiane. Modellato sul prototipo della memoria associativa umana, con l’aggiunta di informazioni audio elaborate a partire dal riconoscimento vocale.
  • Supporto alla memoria “episodica”, tramite la cattura di audio ed immagini per permettere di rispondere a domande come: quando, dove, chi e cosa – in relazione ad uno specifico momento.
  • Allenamento cognitivo mediante stimolazione prodotta da giochi.
  • Supporto alla conversazione sulla base di reminescenze interattive (basate su registrazione di momenti importanti)

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ISAAC

ISAAC stands for Integrated e-Services for Advanced Access to Heritage in Cultural Tourist Destinations (EU project contract number FP6-IST-2006-035130). Its mission is to promote the diversity and wealth of European cultural heritage by increasing the interest of tourists and citizens in visiting and experiencing European cultural tourist destinations and their riches, in both virtual and real terms.
The project's specific aim is to develop a novel user-friendly and user-relevant Information and Communication Technology (ICT) Platform, which offers rich and integrated electronic services and contents for the benefit of different categories of users such as tourists, local residents, decision-makers and managers before, during and after a real visit of cultural sites and objects in urban tourist destinations.
s a result, ISAAC will support the building of a multi-stakeholder community of private and public stakeholders - destination and business managers, IT providers, citizens and tourists - for experiencing and managing European cultural heritage in tourist localities. This will also help building the European identity by creating awareness and empathy for local heritage and amenities.
The Consortium team comprises of fourteen European institutions that collectively employ a wide spectrum of expertise in digital heritage, culture, tourism, and urban research, development, and policy, required by its multidisciplinary nature. Together they also reflect the needs and interests of the main stakeholder groups - city and destination decision-makers, tourism and heritage managers, tourists and the citizens.

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iSURF

iSURF - An Interoperability Service Utility for Collaborative Supply Chain Planning across Multiple Domains Supported by RFID Devices
Today’s competitive and demanding world of business requires new networked applications and services capable of interoperation across variety of business domains and organizations of all sizes. iSURF project will provide an intelligent collaborative supply chain planning network that will:

  • Realize a knowledge-oriented inter-enterprise collaboration environment in which distributed intelligence of multiple trading partners will be exploited in the planning and fulfillment of customer demand in the supply chain.
  • Develop a Semantic Interoperability Service Utility for achieving the semantic reconciliation of the planning and forecasting business documents exchanged between the companies according to different standards.
  • Provide an open source smart product infrastructure for SMEs in order to enhance their capabilities of gathering product information through RFID devices, filtering and aggregating the collected data and putting them into a business context.
  • Enable the definition and execution of inter-enterprise collaboration across wide variety of business domains through the Service Oriented Collaborative Supply Chain Planning Process Definition and Execution Platform.
  • Wrap the existing legacy applications with semantically enriched web services to solve the technical interoperability problem during interaction with the underlying legacy business processes.
  • Facilitate establishing transitory supply chain planning collaborations in case of exceptions. Dynamic visibility information will enable the European SMEs to be more agile, sustainable and responsive to the changes in the supply chain dynamics.
  • Provide a Global Data Synchronization Service Utility in order to ensure the accuracy and reliability of master data used in the supply chain by developing standards based open platform for SMEs.
  • Ensure the security and privacy of the real time visibility data gathered through RFID devices, the planning and forecasting messages exchanged across enterprises.

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iTACITUS

iTACITUS si pone come obiettivo la concretizzazione di un turismo culturale più facile, divertente e informativo come mai prima d'ora.
Pianificazione degli itinerari. iTACITUS supporta i turisti nell’organizzazione del proprio piano di viaggio, razionalizzando le distanze tra uno spostamento e l'altro. Usando sistemi interattivi, aiuta a selezionare le attività, inserendo nel profilo personalizzato gli interessi dell'utilizzatore, oltre alle date di soggiorno ed agli orari di apertura dei siti culturali. Guida. iTACITUS può guidare i turisti attraverso le destinazioni, aiutandoli a modificare gli itinerari direttamente “in movimento”. Può inoltre fornire, durante gli spostamenti, informazioni contestuali relative ai punti di interesse situati nelle vicinanze. Ricchezza di contenuti. iTACITUS permette ai siti che possiedono un patrimonio culturale di offrire un'esperienza multimediale ai visitatori, senza alterare il layout fisico del luogo. Immaginate di poter ascoltare storie e voci dal passato, vagare tra i passaggi segreti di un castello o vedere ricostruzioni virtuali di affreschi, semplicemente puntando il vostro dispositivo portatile contro una parete.

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MOMOCS

MOdel driven MOdernisation of Complex Systems.
MOMOCS aims at studying a methodology and related tools for fast reengineering of complex systems. A complex system is characterised by an interconnection of hardware, software, user interfaces, firmware, business and production processes. The project will study how a complex system can be modernised with a focus on the software portion of it, with the. The methodology studied in the project aims at solving the dilemma between rigorous and bureaucratic methodologies and agile and unstructured ones by building an eXtreme end-User dRiven Process, which will be named XIRUP, and related supporting tools.

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OpenInterface

The aim of OpenInterface is to design and develop an open source platform for the rapid development of multimodal interactive systems as a central tool for an iterative user-centred design process. The platform will extend the work started through the Framework 6 Network of Excellence SIMILAR OpenInterface initiative. Numerous multimodal laboratory prototypes embedding innovative modalities have been developed since R. Bolt's seminal demonstrator of 1980. While scientific understanding and empirical knowledge of multimodal interaction have burgeoned, very few devices in everyday life, such as mobile phones, are multimodal. The gap between research and industry is too wide. As pointed out by B. Gaines's model on how science technology develops over time, it is now time to make a step change in the domain of multimodal interaction. This project promises to deliver that change because of the OpenInterface platform.
A central part of that change is

  • to ground the development of multimodal interactive systems in the scientific understanding of multimodal interaction, in our case through reusable software components within the platform;
  • to provide a tool for implementing a truly iterative user-centred design process;
  • to turn the results into industrial standards by way of the platform.

OpenInterface will provide a clear path for transferring research results to industry by adopting an incremental approach to extending current multimodal standards. The impact of OpenInterface will therefore be to speed up technology transfer between research and industry. From the industrial point of view, OpenInterface will extend existing industrial standards with novel interaction modalities and new forms of multimodality. From the research point of view, OpenInterface will enable the reuse of well-defined pure or combined modalities as starting building blocks. The OpenInterface platform will be the instrument for this bi-directional push-pull approach on multimodal interaction between research and industry.

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PLAYMANCER

The potential of games for entertainment and learning has been demonstrated thoroughly from research and clearly in the market place. Unfortunately, the investments committed to entertainment dwarfs that which is committed for more serious purposes. Furthermore, game development has become more complex, expensive, and burdened with a long development cycle. This creates barriers to independent game developers, and inhibits the introduction of innovative games, or new game genres, i.e. serious games, or games accessible to communities with special needs. The aim of PlayMancer (www.playmancer.eu) is to implement a framework and a platform for serious games, with the following objectives:
PlayMancer will implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities. The objectives of the project are four-fold:

  • to construct a next generation networked gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world,
  • to allow for a shorter and most cost-effective game production chain, by enabling techniques for procedural content creation based on generative modelling, and thus reduce the cost of offering a full-fledged pre-designed gaming world,
  • to evolve the principles of Universally Accessible Games for application into 3D-based games, following a design for all philosophy, with the ultimate goal of designing games to be equally challenging to players of different abilities,
  • to evaluate the proposed framework and gaming infrastructure by developing and testing a series of serious games modules as applied to 2 application domains: physical rehabilitation, and therapeutic support and lifestyle management programs for behavioural and addictive disorders.

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SEEMP

The SEEMP (Single European Employment Market Place) project aims at enhancing the already provided e-Employment services by developing a highly advanced, ontology-based, peer-to-peer (P2P) based interoperability infrastructure that will be based on Service Oriented Architecture and will offer access to semantically enriched employment services. SEEMP will allow interoperability between the existing National/Local job market places (PES systems) at pan-European level. A SEEMP "peer" will act as an extension framework for an existing PES, capable of providing added value services to job seekers, employers and central and/or local governments, such as:

  • Enhanced ability to interconnect all local PESs of the various national Public Administrations and certified private bodies.
  • Transparent and efficient job-search throughout Europe, job seekers will be able to search all PESs with a single search.
  • Semantic interoperability among knowledge sources and profession trees.
  • Advanced support for collaborative cross-governmental business and decision processes such as cross-border job search and offer.
  • New indicators for policy making

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SFIDA PMI

Il progetto SFIDA-PMI intende realizzare un'innovativa piattaforma ICT abilitante finalizzata a supportare, presso le PMI dei distretti e delle filiere industriali, un nuovo modello di business di tipo collaborativo basato sulla sincronizzazione dei processi e sull'interoperabilità delle soluzioni informatiche.

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SHIELDS

SHIELDS is an FP7 project concerned with model-based detection and elimination of software vulnerabilities. The project consortium will conduct research and development on models for software vulnerabilities and security countermeasures, develop a repository where such models can be stored, and extend and adapt security and development tools to make use of this repository.
The main objective of SHIELDS is to bridge the gap between security experts and software developers and thereby reduce the occurrence of security vulnerabilities. The project will:

  • Make it easier and faster for security experts to make information about identified security vulnerabilities known to the developer community, in a form directly accessible via widely used design and development tools.
  • Help individual developers to detect and remove security vulnerabilities from directly within the development tools they normally use.
  • Increase awareness amongst developers about known security vulnerabilities.
  • Help software development organisations to verify (internally and to their customers) that they have successfully reduced security vulnerabilities in their products.

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SOA4ALL

SOA4All contributing to the Future of Internet

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SORMA

SORMA deals with the development of methods and tools for an efficient market-based allocation of resources, through a self-organizing resource management system, using market-driven models supported by extensions for Grid infrastructures. Topics addressed include open Grid markets, economics-driven Grid middleware, and intelligent tools. Brokerage of resources over the Grid will benefit Grid consumers, resource owners, outsourcing providers, and new intermediaries.

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TEAM

TEAM - Tightening knowledge sharing in distributed software communities by applying semantic technologies.
TEAM project addresses the need for a knowledge sharing environment, supporting in that way advanced capabilities in the distributed engineering and management of software systems,. In particular, it strives for a decentralized, personalized, context-sensitive and semantic-based framework for sharing knowledge about software implementation that is seamlessly integrated into a software development environment (IDE). The concept is generally enough to be principally applied on every phase of the software development process and in every environment. Its distributed and decentralized realization ensures the robustness and simplifies the maintenance of the communication channels.

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TELMI

Il progetto TELMI punta a affrontare il problema delle disparità territoriali tra i vecchi stati membri e quelli nuovi concentrandosi sul mercato del lavoro. Tende a preparare i servizi pubblici per l' impiego che devono fornire misure per l' incontro domanda-offerta di lavoro con le tecnologie dell' informazione e della comunicazione. ( ICT ). Il progetto nasce dai bisogni critici che le regioni devono affrontare evidenziati dalle istituzioni partner dell' Agenzia Regionale Istruzione Formazione Lavoro della Regione Lombardia. I servizi pubblici per l' impiego sono particolarmente per le regioni dove il loro coinvolgimento sociale nella sostenibilità , la mobilità della forza lavoro e le pari opportunità giocano un ruolo strategico. Il progetto è basato sulle attività che il partner capofila ARIFL ha realizzato implementando il modello Borsalavorolombardia. Il progetto intende costruire un modello simile nelle regioni partner, assieme a un largo network riguardanti le categorie degli utilizzatori finali.

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WearIT@Work

WearIT@work will prove the applicability of computer systems integrated to clothes, the so-called wearables, in various industrial environments.
These novel computer systems will support their users or groups of users in an unobtrusive way e.g. wearing them as a computer-belt. This will allow them to perform their primary task without distracting their attention enabling computer applications in novel fields.

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